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The Witch's Boy Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Witch’s Boy by Kelly Barnhill. It bundles The Witch’s Boy Novel Study with a STEAM packs about designing and making a catapult and creating a clay pot with which to hold magic.
ABOUT THE NOVEL: When Ned and his identical twin brother tumble from their raft into a raging river, only Ned survives. Villagers are convinced the wrong boy lived. Across the forest that borders Ned’s village, Áine, the daughter of the Bandit King, is haunted by her mother’s last words: “The wrong boy will save your life, and you will save his.” When the Bandit King comes to steal the magic Ned’s mother, a witch, is meant to protect, Áine and Ned meet. Can they trust each other long enough to cross a dangerous enchanted forest and stop the war about to boil over between their two kingdoms?
**ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (stuttering, witch, goat, wolves, lynx, falcon, gallows), and STEAM enrichment activities where children investigate, design, make, and evaluate their own catapults and clay pots according to Key Stage 2 Design Technology and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib Novel Study. It bundles the novel study with two STEAM packs related to Vikings: Vikings: Design a T-Shirt & Explanation Text and Vikings: Battle Modifications with littleBits.
ABOUT THE NOVEL: “What is the Unbelievable FIB?”
That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton–except ABE, a new kid at school with a knack for solving riddles–seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe.
Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge–and the key to stopping a war that could destroy both human and immortal realms.
ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings), and STEAM enrichment activities where children design Viking battle modifications with littleBits and design a tshirt using Viking symbols.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Bundle
Mission to Mars Unit Plan
This resource has been designed as a study of the history of space travel and the robotics used.
Children will consider what needs to be accomplished to make like on Mars sustainable. There are also opportunities for narrative and non-fiction writing.
Included learning outcomes:
Design a mission badge (e-textiles)
Timeline of the space program/space shuttles
Evaluation of primary and secondary sources related to space missions
Study of ecosystems to bring to Mars
Design a Mars rover (littleBits)
Narrative writing related to a Mission to Mars
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. It bundles The Girl Who Drank the Moon Novel Study with STEAM packs about designing and making a machine with littleBits; creating your own paper; and making a flip book of Fyrian’s growth.
ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey.
One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . .
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow), and STEAM enrichment activities where children investigate, design, make, and evaluate their own littleBits machines, paper, and flip books according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
**Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
**
Castaway Topic Unit Plan (5 Weeks)
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide.
There are also opportunities for narrative and non-fiction writing.
Included Outcomes (also sold separately and in paired bundles):
Evaluate a survival invention
Explanation text of a survival invention
Create a field guide for island organisms
Information text about an island organism
Narrative writing about being stranded
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
The Mostly True Story of Jack + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn.
ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . .
When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible.
The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong.
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Mostly True Story of Jack Novel Study
Ancient Kingdom of Benin Unit Plan
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force.
Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back.
Sequence of Sessions:
- About and location of Ancient Benin
- Different examples of art from Ancient Benin
- Use timeline to show changes in Benin trading before and after meeting different merchants from Europe
- Understand the events of the annexation of the Kingdom of Benin and its art
- Use formal language to plan a persuasive writing piece
- Incorporate formal language into writing frame for or against returning the art
A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Bundle
Kensuke's Kingdom Thematic Bundle
In the past, I have used the resources in this bundle while doing a study of Kensuke’s Kingdom by Michael Morpurgo, but the resources can be used independently as well with some slight modifications. This bundle includes four different resources where students will:
Shipwrecked! – Narrative (40 pages)
Island Flora & Fauna – Informative (35 pages)
Field Guide of Island Organisms (49 pages)
Survival Invention – Explanation (66 pages)
The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core.
Digital copies of the files for editing and sharing on digital platforms are available with download.
STEAM BUNDLE for Years 3 and 4
This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You can view the packs sold separately here:
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Years 3 and 4
Design a Video Game Controller with MakeyMakey
Working Scientifically with MakeyMakey in Years 3 & 4
Design A Video Game on Scratch
Mission to Mars: Design a Mission Badge (e-Textile)
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically I can Statements for Years 3 & 4
The Magic Box Poetry Mini-Unit
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Light Investigation: Design and Make a Light Maze
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All Things littleBits STEAM BUNDLE
Bundle
Mission to Mars Thematic Unit Plan
This 197-page bundle includes six different resources where students will:
Design a mission badge (e-textiles)
Study of the U.S. space program’s chronology (explanation text)
Learn about ecosystems while considering what they would need to survive on Mars (persuasive text)
Study previous rover designs before designing and evaluating one using littleBits
Research significant people and events to the U.S. space program (primary and secondary sources)
Write a short story about a mission to Mars and/or space travel using shifts in formality with flashbacks (narrative writing)
The pack includes different graphic organizers, as well as resources for lower ability pupils.
In the past, I’ve used these resources during a unit on Mars, but they could be used as a stand alone learning outcomes, as well.
STEAM BUNDLE for Years 5 and 6
This resource is a BUNDLE (444 pages) of 18 STEAM packs that I have put together for Upper Key Stage 2 all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops, including textiles, evolution and adaptations, prototyping with littleBits and MakeyMakey, food technology and computer science with Scratch.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
INCLUDED
STEAM with littleBits
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Year 5 and 6
Vikings: Battle Modifications with littleBits
STEAM with Textiles
Mayan Civilisation Study - Art & DT Focus (Textiles)
Mission to Mars: Design a Mission Badge (e-Textile)
STEAM Curriculum
Working Scientifically I can Statements for Years 5 & 6
STEAM with MakeyMakey and Scratch
Working Scientifically with MakeyMakey in Years 5 & 6
Design A Video Game on Scratch
Other STEAM packs
Insect Study - Adapted Insect Forms
Ancient Benin Study: Create a Thumb Piano
Design a Survival Invention
The Heart - Build an Anatomical Model
STEAM with Food
Working Scientifically with Cookies for Years 5 & 6
Conquest: Diet of a Conquistador (Science & DT)
Working Scientifically with Energy Bites for Years 5 & 6